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Bastion switch3/1/2023 All image assets on this page should be related to Bastion. If you find an asset on this page that should not be featured here, please contact site staff regarding its removal. We love hosting great screenshots, and maybe someone else can use them in a review even if you can't. Not every user account is authorized to contribute image assets, but you can contact site staff to request permission for your account. Remember that you can also add images to this page, if nothing that's currently available works for you. You will need to update the above code snippet with the names of the images, but it's still easier than figuring out all of the HTML that would otherwise be necessary. If you would like to get more creative, you can also insert two smaller images, side by side:į This is the best way to make sure your images appeal to the eye, even if the site's design changes in the future. The image will display within the body of your review when it goes live, centered and with all of the appropriate HTML in place to make sure it looks good. Just copy the provided tag that appears immediately below the image you want to use, then paste it into your review between the paragraphs where you would like the image to appear. You can easily embed the above images in a review without knowing any HTML, simply by using the respective insertion tags. If you would like to insert them in your reviews, scroll down below the images for instructions on how to easily do so. While there's no co-op or multiplayer in the game, you can rest assured I'll be looking forward to play the full game when it releases this summer on Xbox Live Arcade and PC.These Bastion images are provided by site staff and volunteers, for use on the HonestGamers site. The colors really seem like they're exploding out of the screen, and the characters are all rendered lovingly. The art style is very painterly, and looks quite a bit like some of the later games in the Mana series. While the demo obviously takes place at the very beginning of the story, you could see hints that there will be branching paths and alternate routes around obstacles. The narration ties nicely into the fact that the world builds itself as you progress through an environment, paths will lay themselves out before you as you wander, and the narrator will fill in details about what you're seeing. Most actions the boy takes are commented on by the narrator, including killing powerful enemies, alerting the player to the presence of new paths, and even cracking wise when you step off a ledge or otherwise do something stupid. The writing for the narration is stellar, as is the voice actor who seems to be channeling his innermost Sam Eliott. A drawl-laden voice guides you through the world of Bastion, and the game's story is filled in as you play. What separates Bastion from pretty much any other game I've played is the fact that the entire game is narrated. It felt a bit like the Torque Bow in the Gears of War series.Īn armory lets you select between your available weapons and special abilities, and another shop allows you to imbibe various spirits to enhance your abilities, such as damage output, critical strike percentage and other standard RPG stat boosts. The bolt gun fires crossbow bolts in rapid succession but has a long reload time, while the bow fires a single shot, whose power varies depending on how long you draw the bowstring. You get a two-handed warhammer to use for melee attacks and both a bolt gun and a bow for ranged options. The main character, known only as The Kid, gains a variety of weapons in the short demo. Im not sure why this is the case, because Bastion is an incredibly well-loved game, and we know the Switch eShop is a healthy space for all sorts of games across many different genres. Sporting a unique art style, and even more unique narration technique and some of that old-school isometric gameplay we all love, Supergiant Games' first effort appears to be a classic in the making. Bastion came out recently on the Nintendo eShop (on September 13th, to be specific) and a week later its only at 30 on the U.S. I had heard a lot of buzz about it recently, and once I laid my hands on it, I knew I was playing something special. While cruising the show floor waiting for our Duke Nukem Forever appointment, a little game called Bastion demanded my attention.
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